After they are used, they are sent to the discard pile.Įquipment Cards: These function in a similar manner to Attack cards, but are not discarded at the end of a challenge. When played, they boost the attack value of the Player card by the support value on the Attack card. A player cannot play a World card if there are any Dark cards on his or her topmost world card.Īttack Cards: These are played when battling Dark cards or during challenges. When the total of a player's World card's levels is greater than or equal to thirteen, he or she wins. When a player plays a world card, he or she gains one Heart Point. World Cards: World cards are played on top of one another and can only be played once per turn. A Dark card can only be played if its level is equal to or less than an opponent's combined world levels. The number of Dark cards that can be on a single World card is equal to that World card's level. Dark cards have a level and a Power value. Once they are on the field, they are treated as friends.ĭark Cards: These cards are played on an opponent's World card. Magic/Friend: These cards are considered Magic cards while in the deck, hand, or discard pile. Once played, the player follows the effects on the card and then sends the magic card to the discard pile. To play a magic card, the player's Player card or one of the player's Friend Cards in play must have a total magic value greater than or equal to the level of the magic card. Magic: Magic cards have a wide variety of effects. If a player wishes to play a friend card from his/her hand and a card with the same name is already in play on his/her side of the field, the card on the field is sent to the discard pile, then the card from the hand is played. The "Unique Card" rule states that a player cannot have two friends with the same name in play at one time. For example, a level three friend cannot be played unless you control a friend of at least level two. A player cannot play a friend card whose level is more than one above the highest level of any friend or magic/friend card on your side of the field. The level of a friend card determines whether or not it can be played. Friends can only be played during the action phase. Friends stay on the field until they are used in battle against dark cards, or after participating in a challenge. There is no maximum number of Heart Points a player can have, as the printed number of Heart Points is merely the starting value.įriend: Friend cards have a level, support value, and a magic value. At the beginning of the game, the player with the lowest-level player card goes first. Each player card has a level, starting Heart Points, an attack value, and a magic value. Player: This card stays in play for the duration of the game. Much to the chagrin of its fanbase, Fantasy Flight Games announced that they were discontinuing their published trading card games, including the Kingdom Hearts trading card game.īS-1 Sora, the first card of the Base Set. Break of Dawn - The fourth set released by Fantasy Flight Games, consisting of reprints from earlier sets to fit in with the new layout for the cards as well as cards from the currently unreleased Japanese sets.Light & Darkness - A combination of the fourth Japanese set and promotional cards released by Tomy in packs of Pocky.A Darkness Awakened - The second and third sets from the Japanese counterpart.Base set - The first set of cards in the Japanese counterpart.The card sets released in North America thus far are: There are currently seven card sets in Japan and four in the United States. The Kingdom Hearts Trading Card Game is a collectible card game originally released by Tomy in Japan and translated into English and released in the U.S. The four sets of cards released in the United States.
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